AI学习产品与课程设计
AI LEARNING PRODUCT & CURRICULUM DESIGN
一个特效镜头做不出来,就拆成小步骤,找出哪一步出了问题。
When a VFX shot fails, break it into smaller steps and find the one that went wrong.
把“先测试、再修改、再比较”的工作习惯带进编程课堂。
Bring the habit of testing, revising and comparing versions into coding lessons.
用角色、游戏和互动结果连接兴趣与计算思维。
Connect engagement and computational thinking through characters, games and interaction.
主导课程体系、教学流程与Scratch/Python系统原型构建。
Lead curriculum, teaching workflows and Scratch/Python system prototyping.
孩子可能复制了 AI 的代码,却说不出它为什么能运行。
A child may copy AI-generated code without knowing why it works.
>_一张作品图,看不出孩子试过什么、哪里出错、又怎样改好。
A finished project does not show what the child tried, where it failed or how it was fixed.
[ ]换一位老师上课,家长也应该得到一样清楚的任务与反馈。
Even with a different teacher, families should receive clear tasks and feedback.
↗知道今天做什么,自己测试、找错、说清楚
Know the task, test it, fix mistakes and explain
看到孩子卡在哪里,决定下一步怎么教
See where a child is stuck and plan the next step
看见作品怎么改进,而不只听“今天上了课”
See how work improved, not just hear “we had class”
看课程能否由不同老师稳定地上好
See whether different teachers can deliver consistently
真实系统 · REAL SYSTEMAI围绕真实教学目标工作,而不是脱离课程自由生成。
老师先查看建议,确认方向后才投入课堂使用。
让课程根据真实课堂反馈继续调整,而不是长期停留在同一版本。
真实系统 · REAL SYSTEM把报错变成线索,帮助学生看懂程序为什么失败。
AI先扩展知识,老师确认正确方向和课堂节奏。
学生先尝试、测试和说明;复杂问题再交给老师判断。
用事件、循环、条件、坐标和碰撞理解程序规则。
Understand program rules through events, loops, conditions, coordinates and collision.
进入文字代码、函数、数据、API和AI辅助编程。
Move into text code, functions, data, APIs and AI-assisted programming.
将逻辑迁移到TypeScript,整合场景、组件、UI、动画、AI接口和发布。
Transfer logic into TypeScript and integrate scenes, components, UI, animation, AI services and release.
动画、游戏、互动媒体和创意技术构成真实的相邻产业基础。
行业需要同时理解创意、软件、技术流程和团队协作的人才。
AI投资进一步提高了代码、数据和应用能力的重要性。
课程成熟、家长认知较高。
Established curriculum and parent familiarity.
记录测试、Bug、修改和学生解释。
Capture tests, bugs, revisions and explanation.
实物反馈强、展示直观。
Tangible feedback and visible demos.
首年先验证代码与AI基础,减少硬件变量。
Validate code and AI foundations before hardware.
获取方便、扩展速度快。
Accessible and rapidly scalable.
双语课程、本地课堂与教师最终判断。
Bilingual curriculum, local class and teacher judgement.
目标明确、付费习惯成熟。
Clear goals and familiar payment model.
用互动产品连接学科、创造和AI素养。
Connect subjects, creation and AI literacy through products.
理解家庭如何认识AI编程与学习证据。
验证年龄、难度、价格与试听转化。
验证学习证据能否建立信任。
验证留存、核心受众与交付稳定性。
实际场租、人员、设备、软件、市场、合规与税务报价确认后,才能计算净利润与现金缺口。
五个班最多30人。第一年先把课程和家长反馈做稳;以后要扩大,必须让其他老师也能教好。
Five classes hold at most 30 students. Year one is about getting lessons and parent feedback right; growth later requires other teachers to deliver well.
孩子能做出作品,也能讲清楚 Bug 是怎样找到和改好的。
Children build projects and explain how they found and fixed a bug.
家长能看到孩子卡在哪里、怎样进步、下一步练什么。
Parents see where the child struggled, improved and what comes next.
合作方拿到明确的试点人数、作品、家长反馈和总结。
Partners receive clear participant numbers, student work, parent feedback and a pilot summary.
沉淀课程知识产权、产品能力、合作网络与长期收入。
Build curriculum IP, product capability, partner networks and recurring value.
15岁以上可用它做互动3D作品、网页展示和作品集。
Students aged 15+ can build interactive 3D work, web demos and a portfolio.
进阶 · ADVANCED适合高龄学生和成人,练真实特效项目中的节点、物理和作品交付。
For older learners and adults: practise nodes, physics and finished VFX work.
专业 · PROFESSIONAL机器人仍以代码、控制和系统整合为基础;首年先减少硬件与场地变量。
Robotics still depends on code, control and system integration; year one limits hardware and premises variables.
后续评估 · LATER REVIEW